Score : 300 points
AtCoDeer the deer and his friend TopCoDeer is playing a game. The game consists of N turns. In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:
(※) After each turn, (the number of times the player has played Paper)≦(the number of times the player has played Rock).
Each player's score is calculated by (the number of turns where the player wins) - (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.
(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)
With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts. Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.
The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≦i≦N) character in s is g
, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≦i≦N) character of s in p
, TopCoDeer will play Paper in the i-th turn.
g
or p
.The input is given from Standard Input in the following format:
s
Print the AtCoDeer's maximum possible score.
gpg
0
Playing the same gesture as the opponent in each turn results in the score of 0, which is the maximum possible score.
ggppgggpgg
2
For example, consider playing gestures in the following order: Rock, Paper, Rock, Paper, Rock, Rock, Paper, Paper, Rock, Paper. This strategy earns three victories and suffers one defeat, resulting in the score of 2, which is the maximum possible score.